home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Revista CD Expert 24
/
PCGamer24_23Demos.iso
/
WarZone 2100
/
data1.cab
/
Program_Executable_Files
/
stats
/
german.txt
< prev
next >
Wrap
Text File
|
1998-10-21
|
7KB
|
239 lines
/*
* Strings data file for localisation
* The id's should be less than 20 chars
*/
/* Default string - this comes back if all else fails */
DEFAULT "ERROR - Default text - ERROR"
/* Miscellaneous strings */
MISC_CLOSE "Schliessen"
MISC_LOADGAME "Spiel oeffnen"
MISC_SAVEGAME "Spiel speichern"
MISC_QUIT "Spiel beenden"
MISC_PAUSED "Pause"
/* Reticule strings */
RET_OPTIONS "Optionen"
RET_INTELLIGENCE "Intelligenz"
RET_MANUFACTURE "Herstellen"
RET_DESIGN "Fahrzeug Design"
RET_RESEARCH "Neue Technologie"
RET_BUILD "Herstellen"
RET_CLOSE "Schliesen"
RET_COMMAND "Kommandeure"
/* Design screen strings */
DES_NEWVEH "Neues Fahrzeug"
DES_STORE "Design speichern"
DES_CANCEL "Cancel"
DES_DEL "Delete"
DES_NEW "Neues Design"
DES_ARMOUR_KIN "Kinetisch Ruestung"
DES_ARMOUR_HEAT "Thermale Ruestung"
DES_POWER "PS"
DES_WEIGHT "Gewicht"
DES_POWERUSE "Energieverbrauch"
DES_SENSOR_RANGE "Sensorreichweite"
DES_SENSOR_POWER "Sensorstaerke"
DES_ECM_POWER "ECM Staerke"
DES_BUILD_POINTS "Konstruktionsstaerke"
DES_RANGE "Reichweite"
DES_DAMAGE "Schaden"
DES_ROF "Rate-of-Fire"
DES_AIR "Luftgeschwindigkeit"
DES_ROAD "Strassengeschwindigkeit"
DES_OFFROAD "Gelaendegeschwindigkeit"
DES_WATER "Wassergeschwindigkeit"
DES_WEAPONS "Waffen"
DES_OTHER "Andere Systeme"
DES_COMMAND "Kommand Tuerme"
DES_BODY "Fahrgestell"
DES_PROPULSION "Antrieb"
DES_TURRET "Tuerme"
DES_TEMPPOWER "Benoetigte Energie"
DES_TEMPBODY "Body Points"
/* Other interface strings */
INT_BLDPROGRESS "Progress Bar"
INT_BLDSPEED "Build Speed"
INT_PWRUSAGE "Power Usage"
INT_RESMESSAGE "Research Update"
INT_GENMESSAGE "Project Goals"
INT_MISMESSAGE "Current Objective"
INT_RESCOMPLETED "Research Completed"
INT_TRANSPORTER "Load Transporter"
INT_TRANSLAUNCH "Launch Transporter"
/* Multiplayer Interface Strings*/
MUL_PHONENO "Telephonnummer"
MUL_IPADDR "IP Addresse oder Maschinen Name"
MUL_COM1 "Kom Port 1"
MUL_COM2 "Kom Port 2"
MUL_COM3 "Kom Port 3"
MUL_COM4 "Kom Port 4"
MUL_CANCEL "Zueruck"
MUL_OK "Einstellungen Akzeptiert"
MUL_PLAYER "Spieler-name"
MUL_GAME "Spiel-name"
MUL_MAXPLAY "Maximale Teilnehmerzahl"
MUL_ARENA "Deathmatch Form"
MUL_CAMPAIGN "Kampagnen Form"
MUL_REFRESH "Auffrischen"
MUL_HOST "Start Hosting Game"
MUL_CLEAR "Clear Current Force"
MUL_DEFAULT "Select Default Force"
MUL_LOAD "Load Force"
MUL_SAVE "Save Force"
MUL_DESIGN "Enter Template Editor"
MUL_14400 "14400 Baud"
MUL_19200 "19200 Baud"
MUL_56000 "56000 Baud"
MUL_115200 "115.2k Baud"
MUL_SIDECONNECTION "VERBINDUNG"
MUL_SIDEOPTIONS "OPTIONEN"
MUL_SIDEGAMES "SPIELE"
MUL_SIDEPLAYERS "SPIELER"
MUL_SIDEFORCE "TEAM"
MUL_SIDETEMPLATES "SCHABLONEN"
MUL_SIDEINFO "KONTROLLE"
MUL_CHAT "PLAUDERN"
MUL_STARTING "Host beginnt das Spiel"
MUL_ALLIANCES "Allianzen"
MUL_SCORE "Spielstand"
MUL_KILLS "Tote"
MUL_PING "Ping"
MUL_POWLO "Niedrige Power Levels"
MUL_POWMED "Mittlere Power Levels"
MUL_POWHI "Hohe Power Levels"
MUL_TECH1 "Niedrige Technologie"
MUL_TECH2 "Mittlere Technologie"
MUL_TECH3 "Hohe Technologie"
MUL_CAMPCLEAN "Start ohne Basen"
MUL_CAMPDEFENCE "Start mit fortgeschrittenen Basen"
MUL_CAMPBASE "Start mit Basen"
MUL_PLAYERIC "Spielername auswaehlen"
MUL_FORCEIC "Team waehlen"
MUL_MAPIC "Karte waehlen"
MUL_GAMEIC "Spielename"
MUL_ALLIANCEN "Keine Allianzen"
MUL_ALLIANCEY "Allianzen"
MUL_NOLIM "Keine Einschraenkungen"
MUL_TIMELIM "Zeit Einschraenkungen"
MUL_FRAGLIM "Einschraenkungen fuer Tote"
// More Multiplayer Strings.
// %s denotes the name of a player, eg: 'John Gives You Droids'
CON_MODEM "Modem"
CON_INTERNET "Internet"
CON_LAN "IPX Network"
CON_CABLE "Serial Cable"
CON_MORE "Mehr"
GAMES_GAMES "Spiele"
LABEL_TYPE "Spiel"
LABEL_POWER "Power"
LABEL_ALLI "Allianzen"
LABEL_TEC "Technologie Level"
LABEL_BASE "Base"
LABEL_LIMIT "Einschraenkungen"
MUL_PLAYERS "Spiele"
MUL_PLAY "Gespielt"
MUL_COMP "Computer"
MUL_COMP_Y "Computer Opponents"
MUL_COMP_N "No Computer Opponents"
MUL_STRLIM "Set Structure Limits"
MUL_SKIRMISH "Skirmish"
MUL_TEAMPLAY "Team Play"
ALLI_STATE "Toggle Alliance State"
ALLI_VIS "Give Visibility Report"
ALLI_TEC "Leak Technology Documents"
ALLI_DRO "Hand Over Selected Units"
ALLI_POW "Give Power To Player"
ALLI_REQ "%s Requests An Alliance With You"
ALLI_OFF "You Invite %s To Form An Alliance"
ALLI_BRK "%s Breaks The Alliance With %s"
ALLI_FRM "%s Forms An Alliance With %s"
GIFT_VIS "%s Gives You A Visibility Report"
GIFT_DRO "%s Gives You Units"
GIFT_TEC "%s Gives You Technology Documents"
GIFT_POW "%s Gives You Power"
MUL_ARTIF "You Discover Blueprints For %s"
/* In Game Options */
GAME_QUIT "Quit"
GAME_RESUME "Resume"
/* Frontend Strings */
FE_SIDEMAIN "HAUPTMENU"
FE_SINGLE "Ein Spieler"
FE_MULTI "Mehrere Spieler"
FE_OPTIONS "Spieloptionen"
FE_INTRO "Intro anschauen"
FE_QUIT "Spiel verlassen"
FE_SIDESINGLE1 "EIN SPIELER"
FE_SIDESINGLE2 "SPIEL STARTEN"
FE_NEW "Neue Kampagne"
FE_LOAD "Load Kampagne"
FE_TUT "Einfuehrung"
FE_FASTPLAY "Schnelles Spiel"
FE_RETURN "Zurueck"
FE_SIDEMULTI "MEHRERE SPIELER"
FE_HOST "Host Game"
FE_JOIN "Join Game"
FE_FORCEEDIT "Team Herausgeber"
FE_SKIRMISH "Ein Spieler Skirmish"
FE_SIDEOPTIONS "SPIELOPTIONEN"
FE_MOUSE "Mouse Speed"
FE_SCROLL "Scroll Speed"
FE_GAMMA "Gamma"
FE_FX "FX Lautstaerke"
FE_MUSIC "Musik Lautstaerke"
FE_CLAN "Clan Farbe"
FE_VIDEO "Video Optionen"
FE_SOFTWARE "Software"
FE_DIRECTX "DirectX"
FE_OPENGL "OpenGL"
FE_GLIDE "Glide"
/* In Game Multiplayer announcements*/
/* %s denotes a players name. */
MUL_LEAVE "%s hat das Spiel verlassen"
MUL_JOINING "%s spiel mit"
MUL_RESPOND "%s antwortet nicht"
/* Units order screen */
DORD_RANGE1 "Short Range"
DORD_RANGE2 "Long Range"
DORD_RANGE3 "Default Range"
DORD_REPAIR1 "Retreat at Medium Damage"
DORD_REPAIR2 "Retreat at Heavy Damage"
DORD_REPAIR3 "Do or Die!"
DORD_FIRE1 "Fire At Will"
DORD_FIRE2 "Return Fire"
DORD_FIRE3 "Hold Fire"
DORD_HOLDPOS "Hold Position"
DORD_RETBASE "Return To Base"
DORD_RETREPAIR "Return For Repair"
DORD_ARMDESTRUCT "Return to Factory"
DORD_DESTRUCT "Confirm"
DORD_FACTORY "Assign Factory Production"
DORD_ARMRECYCLE "Return for Recycling"
DORD_RECYCLE "Recycle"